# 53 backgame - starting positions, imported from the XG reference files.
# One position per line: cube_value cube_owner board(26 ints).
# cube_owner is "centered" | "player" | "opponent", relative to player 1
# (the positive checkers). Cube values above 2 are clamped to 2.
#
# 53.1 good timing.xgp
2 player 0 0 0 0 2 2 3 0 2 0 0 0 -2 2 0 0 0 -2 -2 -3 2 -3 2 -2 -1 0
#
# 53.2 average timing.xgp
2 player 0 0 0 0 2 2 3 0 1 0 0 0 -2 2 0 0 -2 -2 -3 -3 3 -3 2 0 0 0
#
# 53.3 poor timing.xgp
2 player 0 0 1 2 2 3 2 1 0 0 0 0 -1 0 0 0 -2 -2 -2 -3 2 -2 2 -2 -1 0
#
# 53.4 early variant 1.xgp
2 player 0 0 0 0 0 -2 3 2 0 0 0 2 -4 4 0 0 0 -2 0 -4 2 -3 2 0 0 0
#
# 53.5 early variant 2.xgp
2 player 0 -1 0 0 0 2 3 -2 2 0 0 0 -3 4 0 0 0 -2 -3 -4 2 0 2 0 0 0
#
# 53.6 early variant 3.xgp
2 player 0 0 0 0 -1 0 3 0 3 0 0 0 -4 5 0 0 -2 -2 0 -4 2 0 2 -2 0 0
#
# 53.7 overtimed.xgp
2 player 0 0 0 0 0 1 3 0 3 0 0 0 -2 3 0 0 -2 -2 -3 -4 3 -2 2 0 0 0
